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General Crafting Theories Standard, Rapid, Bold, Wait & all that stuff

Posted 04 October 2010 - 06:06 AM (#1) User is offline   Stumbles Fusemaker 

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I have some theories on the crafting system and some insight into how the (standard, rapid, bold, wait) works.


Elemental Heat:
I think crafting has some sort of value that can go up and down. Every time you select standard, rapid or bold, this value goes up. When you wait, this value goes down. Naturally its like like rubbing your hands together real fast... crafting creates friction which produces heat.


The Proper Heat Zone:
I think that, when crafting, you need to get this heat to the right temperature. There is a range of possible values for heat and a 'zone' which you must hit in order to succeed. I've been able to successfully craft items by alternating between standard and 1 or more waits. When I fail, theres two possibilities, either the elemental heat is too high, or its too low. If its too low, I craft. If it too high, I wait once or twice depending on how far I think I am from hitting the zone. It would make sense that rapid increases the heat faster than standard. I'm not so sure about bold, but since your supposed to be taking your time, less heat than standard would make sense.


Some additional thoughts about crafting:
  • The harder the item is to craft, the smaller the zone, and the more volitile (random strenth of the rises and falls) the elemental heat.
  • This heat analogy also makes sense why your get unstable elements when you fail repeatedly (your heat level goes off the charts).
  • Its possible that the farther the heat lies outside the zone the more damage is done by a failure.
  • The zone itself could comprise of several sub-zones; each with different probabilities of success/failure.


Colors:
I think the colors that appear during crafting may indicate the current status effect on the heat levels.
My crafting is still pretty low, so my ability to experiment about the colors is very limited.
So far I have 2 very rough theories on this; both of which are probobly wrong, but may still hit some of the fundemental underpinnings.


1st theory on colors:
It may be that durability and quality have separate elemental heat levels. The color, may indicate which level is higher. Yellow for rapid, red for bold, white for neutral and glowing for optimal. (note that I've generally found glowing to have a better success rate than any other color).


2nd theory on colors:
The colors may indicate how far you are from the zone (as an absolute value measure of distance from the zone center). White could indicate that your close to the approximate starting value. Yellow could be that your close to the heat point, red that your far from the heat point, and glowing that your in the heart of the heat point.


Is there a Pattern to the colors?
The colors definitely have some kind of pattern, but I have yet to figure out how to control the cause of the color changes if its possible. If the above theories are even close, then controlling the colors should be somewhat possible (though maybe only if the volitility of the craft is very low).


Other color related questions:
I'm not sure if the colors affect your ability to HQ.
I did notice that crafting on a white doesn't give much quality at all.
Maybe yellow has less of a chance to damage the durability on failure?
Maybe red has a greater chance to increase quality?
Maybe the color represents an area of the zone you need to hit to get solid progress?
Clearly theres a lot more experimentation needed here.
Trust me... I've watched enough anime and movies to know these things.
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Posted 04 October 2010 - 10:35 AM (#2) User is offline   eblue99 

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Funnily enough I was writing a document on crafting today. Here's my version, not responding directly to any of your points in it. Just my current running theories. It is quite the wall of text though. B)

I like your ideas, but I'm not sure how a heat theory would work when stabilization is considered. Plus colors don't progress in a standard order, so hard to judge a heat zone. I'll have to experiment with this theory of yours.


Spoiler

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Posted 04 October 2010 - 10:14 PM (#3) User is offline   Risei 

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SE did a Q & A about some aspects of crafting, I believe there was a bigger list but this is all I was able to find. Thread here: http://www.ffxivcore...v-qa-synthesis/

Spoiler


This also gives a hint on what the elemental stat is for. Also, I remember reading on a similar Q&A sheet that SE said the color of the orb you are crafting represents stability as well. So a white solid orb would be optimal for any crafting situation, solid colors are okay and morphing colors are running deeper into instability. Just wanted to throw that in to help you guys out in your theories, if I find a better Q&A sheet I'll post it here.
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Posted 04 October 2010 - 10:23 PM (#4) User is offline   Stumbles Fusemaker 

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My Approach to Crafting:
I've noticed that when I first begin a challenging crafting I will either succeed or fail on the first standard attempt (I always use standard and wait for challenging crafts). What's important here is that the pattern of choices by which I will succeed or fail when I first begin to craft is repeatable as long as my rank (and shop access buff) remain the same.

For example, as a level 7 weaver I was able to successfully complete a rank 10 leve using the camp cloth crafting access and a pattern waits and standards while I compensated for the 'heat' factor. At first I tried starting my craft with wait then standard, as this usually gives me progress on the first standard attempt. However, in this particular case I noticed that that my usual pattern caused a failure and I eventually botched the synth. So for the next synth I tried starting off with standard (without the wait) and succeeded. In fact, for every synth in the leve thereafter, I was able to sucessfully progress at the start of the synth by doing this. I call this first step "discovering the initial success pattern."

After finding the initial pattern for success, the rest of the synth was all about guessing where the synth was in terms of heat. After the first success I would alternate wait and standard until I failed, in which I would then use standard without the wait (this always succeeded) and then I would continue with the wait / standard pattern until I completed the synth. Once I got this pattern down I was able to successfully craft all the remaining mats in the leve even though I had failed miserably on the first two crafts!

The fact that I have been able to repeat success in this manner tells me I'm on to something.

Indeed volitility does exist and I'm quite sure its randomness depends on rank and possibly other factors (like the colors). But I'm really starting to believe that the randomness is in how much the 'heat' moves up and down when you craft or wait (in that this is ultimately controllable as long as you can guess the approximate range of the volitility). I think the craft becomes impossible when the volitility becomes so strong that using the proper wait or standard will still miss the mark because the random jumps in heat level become so unpredictable. I also think that the 'zone' gets smaller if your craft level is lower than the appropriate crafting level.
Trust me... I've watched enough anime and movies to know these things.
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Posted 04 October 2010 - 10:47 PM (#5) User is offline   Lights Reverie 

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View PostStumbles Fusemaker, on 04 October 2010 - 10:23 PM, said:

My Approach to Crafting:



I've had similar experience with those leves. The same choice always led to a success on the first try for the same recipe, but not for every recipe.
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