Elemental Heat:
I think crafting has some sort of value that can go up and down. Every time you select standard, rapid or bold, this value goes up. When you wait, this value goes down. Naturally its like like rubbing your hands together real fast... crafting creates friction which produces heat.
The Proper Heat Zone:
I think that, when crafting, you need to get this heat to the right temperature. There is a range of possible values for heat and a 'zone' which you must hit in order to succeed. I've been able to successfully craft items by alternating between standard and 1 or more waits. When I fail, theres two possibilities, either the elemental heat is too high, or its too low. If its too low, I craft. If it too high, I wait once or twice depending on how far I think I am from hitting the zone. It would make sense that rapid increases the heat faster than standard. I'm not so sure about bold, but since your supposed to be taking your time, less heat than standard would make sense.
Some additional thoughts about crafting:
- The harder the item is to craft, the smaller the zone, and the more volitile (random strenth of the rises and falls) the elemental heat.
- This heat analogy also makes sense why your get unstable elements when you fail repeatedly (your heat level goes off the charts).
- Its possible that the farther the heat lies outside the zone the more damage is done by a failure.
- The zone itself could comprise of several sub-zones; each with different probabilities of success/failure.
Colors:
I think the colors that appear during crafting may indicate the current status effect on the heat levels.
My crafting is still pretty low, so my ability to experiment about the colors is very limited.
So far I have 2 very rough theories on this; both of which are probobly wrong, but may still hit some of the fundemental underpinnings.
1st theory on colors:
It may be that durability and quality have separate elemental heat levels. The color, may indicate which level is higher. Yellow for rapid, red for bold, white for neutral and glowing for optimal. (note that I've generally found glowing to have a better success rate than any other color).
2nd theory on colors:
The colors may indicate how far you are from the zone (as an absolute value measure of distance from the zone center). White could indicate that your close to the approximate starting value. Yellow could be that your close to the heat point, red that your far from the heat point, and glowing that your in the heart of the heat point.
Is there a Pattern to the colors?
The colors definitely have some kind of pattern, but I have yet to figure out how to control the cause of the color changes if its possible. If the above theories are even close, then controlling the colors should be somewhat possible (though maybe only if the volitility of the craft is very low).
Other color related questions:
I'm not sure if the colors affect your ability to HQ.
I did notice that crafting on a white doesn't give much quality at all.
Maybe yellow has less of a chance to damage the durability on failure?
Maybe red has a greater chance to increase quality?
Maybe the color represents an area of the zone you need to hit to get solid progress?
Clearly theres a lot more experimentation needed here.

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