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/. Article on FFXIV
Posted 16 October 2010 - 12:19 PM (#2)
I don't know if you were being sarcastic there, Aku, but I agree with pretty much every comment there. I am extremely disappointed with the game and I don't think they can make a complete turnaround in the time that they specify seeing as alot of the issues players have with the game are fundamental flaws. I literally feel like the game is fighting me every step of the way. Combat, gathering and crafting are terribly drab and boring and you spend more time wading through endless confirmation screens and menus than you do actually playing the game.
Furthermore I also feel that there was absolutely no thought put into the structure of several aspects of the game...level 12 hammers needing canvas, Sheep leather weaving recipes requiring 25 leatherworking sub, getting more exp from a blue mob than a yellow one. I could go on and on. They also tried to fix a whole bunch of issues coming from XI that were not broke in the slightest and worked very well. Auction houses, the job system you name it.
All in all I honestly don't how much longer I want to give this game to "get good", sometimes I think that the damage has already been done to their existing playerbase...
Furthermore I also feel that there was absolutely no thought put into the structure of several aspects of the game...level 12 hammers needing canvas, Sheep leather weaving recipes requiring 25 leatherworking sub, getting more exp from a blue mob than a yellow one. I could go on and on. They also tried to fix a whole bunch of issues coming from XI that were not broke in the slightest and worked very well. Auction houses, the job system you name it.
All in all I honestly don't how much longer I want to give this game to "get good", sometimes I think that the damage has already been done to their existing playerbase...
Posted 16 October 2010 - 05:18 PM (#3)
Insightful indeed.
Quote
Back in the Verant days, yes, MMOs were dicks to their players and that was ok (well ok in that people would put up with it). You canceled your account, they deleted your character and other silly punitive measures like that. However WoW showed everyone that isn't how you do things. You be nice to players. Cancel your account in a rage? No problem you can keep playing for all your paid time. You wanna come back later, even years later? No problem, all your characters are just as you left them, database space is cheap. Get really mad and delete your characters? No problem, they can be recovered from backup. Someone steal your account and sell all your hard earned shit? No problem, they can trace that and recover to an earlier state.
That is how things should be done and, no surprise, what gamers want now. Once Blizzard started doing that, other companies learned. SOE went and screamed at EQ's developers and producers and they went and recovered all the deleted characters and sent out a "Please come back and play we've restored your shit," e-mail and EQ and EQ2 now operate similar to WoW.
Square sounds like they are still in the old "Us vs them," mentality. The users are the enemy, and if they do something you don't like, such as cancel their account, they need to be punished. No, sorry guys. As a subscription service with lots of competitors, you are in the customer service business. That means making your customers happy PARTICULARLY your angry ones. If someone leaves in a huff, you want to be nice to them. Tell them "We're sorry to see you go, feel free to play out the remaining time, and come back any time you like." Maybe then later they change their mind. If you are a dick about it, more likely they do write you off forever.
Also I could potentially see this opening them up for a lawsuit. If the agreement is X dollars buys you Y days of access, and there are no refunds for partial time, then I can't see how it is ok to refuse to provide the complete paid time. If I call and cancel my cable, they'll shut it off immediately. However they will also refund all unused time. If I call and cancel my AC service contract, they won't refund my money, but it'll continue for the rest of the time I've paid.
That is how things should be done and, no surprise, what gamers want now. Once Blizzard started doing that, other companies learned. SOE went and screamed at EQ's developers and producers and they went and recovered all the deleted characters and sent out a "Please come back and play we've restored your shit," e-mail and EQ and EQ2 now operate similar to WoW.
Square sounds like they are still in the old "Us vs them," mentality. The users are the enemy, and if they do something you don't like, such as cancel their account, they need to be punished. No, sorry guys. As a subscription service with lots of competitors, you are in the customer service business. That means making your customers happy PARTICULARLY your angry ones. If someone leaves in a huff, you want to be nice to them. Tell them "We're sorry to see you go, feel free to play out the remaining time, and come back any time you like." Maybe then later they change their mind. If you are a dick about it, more likely they do write you off forever.
Also I could potentially see this opening them up for a lawsuit. If the agreement is X dollars buys you Y days of access, and there are no refunds for partial time, then I can't see how it is ok to refuse to provide the complete paid time. If I call and cancel my cable, they'll shut it off immediately. However they will also refund all unused time. If I call and cancel my AC service contract, they won't refund my money, but it'll continue for the rest of the time I've paid.
Quote
Having played this game and read the list of "updates", they don't have a prayer. The "updates" are more like basic features and UI stuff that no serious MMO would launch without.
- They're adding a way to "search retainers in a ward for specific items." aka: Functionality like an auction house. It's good that they're adding this. It's not good that they launched the game with a system that was so completely and fundamentally broken at the design level that it never should have been let out of alpha. Seriously, someone thought it was a good idea to make players wander around from retainer to retainer in the hope of finding item that they need, in a game where crafting is heavily dependent on player made inputs? Have these people ever played a MMO?
- They're also adding a shortcut to reply to whisper messages directly. Which is good, since you can't right now. Again, who ever heard of a MMO where you can't reply to messages? This isn't rocket science, it's the most basic chat functionality on the planet. (While they're at it they should make message size limits something slightly larger then a twitter message.)
- They're adding a way to let you scroll the map with the mouse. Seriously. Go read it yourself. You can't scroll the map with a mouse. In a PC game. I can't make shit this stupid up.
These are just some of the changes. They're also hitting the broken targetting system (target, pick a spell, then... target again? For real? Who thought this up?). Hopefully they do something about the poor performance and terrible stability of the client. But it won't matter.
You only get one chance to make an impression in the MMO market. Recovering from the perception that you've got a bad game is extremely difficult after the fact. This game has nothing going for it except that it's pretty (if you spend enough on a computer that can actually run it with acceptable performance). In basically every other area, it's inferior to that other game that has 12 million players and just happens to have an expansion launching at the same time as the patch that will add basic functionality to FF 14.
And if you get past that, shortly after there's some Star Wars MMO coming out. Between those two games, a buggy PS3 port with the worst UI a MMO has ever seen has no chance of recovering. It'll be running at 80,000 subs (if they're lucky) in 6 months. Fortunately for them, it's really meant as a PS3 game anyway and on the PS3 the competition is much weaker.
- They're adding a way to "search retainers in a ward for specific items." aka: Functionality like an auction house. It's good that they're adding this. It's not good that they launched the game with a system that was so completely and fundamentally broken at the design level that it never should have been let out of alpha. Seriously, someone thought it was a good idea to make players wander around from retainer to retainer in the hope of finding item that they need, in a game where crafting is heavily dependent on player made inputs? Have these people ever played a MMO?
- They're also adding a shortcut to reply to whisper messages directly. Which is good, since you can't right now. Again, who ever heard of a MMO where you can't reply to messages? This isn't rocket science, it's the most basic chat functionality on the planet. (While they're at it they should make message size limits something slightly larger then a twitter message.)
- They're adding a way to let you scroll the map with the mouse. Seriously. Go read it yourself. You can't scroll the map with a mouse. In a PC game. I can't make shit this stupid up.
These are just some of the changes. They're also hitting the broken targetting system (target, pick a spell, then... target again? For real? Who thought this up?). Hopefully they do something about the poor performance and terrible stability of the client. But it won't matter.
You only get one chance to make an impression in the MMO market. Recovering from the perception that you've got a bad game is extremely difficult after the fact. This game has nothing going for it except that it's pretty (if you spend enough on a computer that can actually run it with acceptable performance). In basically every other area, it's inferior to that other game that has 12 million players and just happens to have an expansion launching at the same time as the patch that will add basic functionality to FF 14.
And if you get past that, shortly after there's some Star Wars MMO coming out. Between those two games, a buggy PS3 port with the worst UI a MMO has ever seen has no chance of recovering. It'll be running at 80,000 subs (if they're lucky) in 6 months. Fortunately for them, it's really meant as a PS3 game anyway and on the PS3 the competition is much weaker.
Posted 21 October 2010 - 02:11 AM (#5)
Don't mean to knock on wow players but even with all the bugs that need to be tweeked I still feel this game has more depth than raiding twice a week or pvping everyday....you can sense that there is still a lot of content to be added.
Posted 25 October 2010 - 09:34 PM (#6)
Yeah well, there better be. Right now, it's clear that content is lacking. And I have to say it's getting quite repetitive. But for all we know, this could just be a diamond in the rough...let's wait and see.
Posted 26 October 2010 - 07:46 PM (#7)
ajones, on 25 October 2010 - 09:34 PM, said:
But for all we know, this could just be a diamond in the rough...let's wait and see.
OR .. if i can quote from a song .. "A diamond in a pile of shit" - im just quoting a song, i dont feel that strongly but i am getting frustrated with most everything in general.
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