Lancer
![]() Trigger an adrenaline rush, consuming HP to increase the attack power of your next attack.
Rank Obtained: 4Type of Action: Ability Cast Time: None Recast Time: 60 seconds Action Points Required: 3 Requires: Disciples of War, Disciples of Magic ![]() Wield your weapon with blinding speed, increasing action gauge regeneration. Hitting the target causes an enfeebling effect which grants attacking party members the ability to absorb HP.
Rank Obtained: 10Type of Action: Ability Cast Time: None Recast Time: 30 seconds Action Points Required: 3 ![]() Channel your physical energies, consuming HP to gain TP.
Rank Obtained: 14Type of Action: Ability Cast Time: None Requires: Disciples of War, Disciples of Magic ![]() Bolster morale, inflicting the target with an enfeebling effect which grants attacking party members enhanced TP generation.
Rank Obtained: 18Type of Action: Ability Cast Time: None Action Points Required: 3 TP Cost: 500 Requires: Disciples of War, Disciples of Magic ![]() Make sport of an enemy, granting yourself an enhancing status which grants the ability to absorb HP. While active, successful attacks reduce the targets evasion.
Rank Obtained: 22Type of Action: Ability Cast Time: None Action Points Required: 3 ![]() Use the power of positive thinking, increasing accuracy while in Battle Regimen mode.
Rank Obtained: 26Type of Action: Ability Cast Time: None Action Points Required: 3 Requires: Disciples of War, Disciples of Magic |






