Marauder
![]() Revel in the blood of an enemy, converting a percentage of the damage dealt by your next successful attack into HP.
Rank Obtained: 6Type of Action: Ability Cast Time: None Recast Time: 55 seconds Action Points Required: 3 Requires: Disciples of War, Disciples of Magic ![]() Tighten your guard, increasing defense and reducing attack power. Increase enmity generation while under the effect of Steadfast.
Rank Obtained: 10Type of Action: Ability Cast Time: None Recast Time: 30 seconds Action Points Required: 3 Requires: Disciples of War, Disciples of Magic ![]() Anticipate an enemy's actions, increasing your chance to parry. Ends after parrying an attack.
Rank Obtained: 12Type of Action: Ability Cast Time: None Recast Time: 25 seconds Action Points Required: 3 Requires: Disciples of War, Disciples of Magic Take strong and sure steps, enabling movement at a reduced speed while bound. Also maintains Steadfast effect while moving.
Rank Obtained: 20Type of Action: Ability Cast Time: None Recast Time: 60 seconds Action Points Required: 3 Requires: Disciples of War, Disciples of Magic Removes paralysis from party members within area of effect.
Rank Obtained: 28Type of Action: Ability Cast Time: 1 seconds Recast Time: 5 seconds Action Points Required: 2 MP Cost: 12 Removes poison from party members within area of effect.
Rank Obtained: 28Type of Action: Ability Cast Time: 1 seconds Recast Time: 5 seconds Action Points Required: 2 MP Cost: 13 Removes silence from party members within area of effect.
Rank Obtained: 28Type of Action: Ability Cast Time: 1 seconds Recast Time: 5 seconds Action Points Required: 2 MP Cost: 24 |



