Pugilist

Heavy Strike
Heavy Strike
Attack with your hand-to-hand weapon, dealing blunt damage.
Rank Obtained: 1
Type of Action: Weapon Skill
Cast Time: None
Requires: Disciples of War, Disciples of Magic, Disciples of the Land, Disciples of the Hand, Marauder, Gladiator, Lancer

Light Strike
Light Strike
Attack with your hand-to-hand weapon, dealing blunt damage. Increases physical defence and evasion.
Rank Obtained: 1
Type of Action: Weapon Skill
Cast Time: None
Requires: Disciples of War, Disciples of Magic, Disciples of the Land, Disciples of the Hand, Marauder, Gladiator, Lancer

Concussive Blow
Concussive Blow
Reduces enemy accuracy, stacks 3 times. Does damage. Will post description next test, unless someone else does and I'll edit it in.
Rank Obtained: 2
Type of Action: Weapon Skill
Cast Time: None
Recast Time: 15 seconds
Action Points Required: 3
TP Cost: 1000
Requires: Disciples of War, Disciples of Magic

Haymaker
Haymaker
Create an opening and deliver a massive blow, dealing blunt damage. Can only be executed after evading an attack.
Rank Obtained: 4
Type of Action: Weapon Skill
Cast Time: None
Action Points Required: 3
TP Cost: 250
Requires: Disciples of War, Disciples of Magic

Second Wind
Second Wind
Channel your vital energies, consuming TP to restore HP.
Rank Obtained: 6
Type of Action: Weapon Skill
Cast Time: None
Recast Time: 60 seconds
Action Points Required: 1
TP Cost: 250
Requires: Disciples of War, Disciples of Magic

Seismic Shock
Seismic Shock
Rank Obtained: 8
Type of Action: Weapon Skill
Cast Time: None
Action Points Required: 3
TP Cost: 1000
Requires: Disciples of War, Disciples of Magic

Taunt
Taunt
Whistle tauntingly to increase enmity.
Rank Obtained: 10
Type of Action: Ability
Cast Time: None
Recast Time: 20 seconds
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic

Feather Foot
Feather Foot
Tread lightly, increasing evasion. Effect fades after evading an attack.
Rank Obtained: 12
Type of Action: Ability
Cast Time: None
Recast Time: 60 seconds
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic

Jarring Strike
Jarring Strike
Strike at an enemy's joints, dealing blunt damage and stunning the target. Increases enmity. Can only be used after evading an enemy attack.
Rank Obtained: 14
Type of Action: Weapon Skill
Cast Time: None
Recast Time: 8 seconds
Action Points Required: 3
TP Cost: 250
Requires: Disciples of War, Disciples of Magic

Blindside
Blindside
Strike from an enemy's rear, increasing attack power by half your dexterity.
Rank Obtained: 16
Type of Action: Ability
Cast Time: None
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic

Victimize
Victimize
Strikes an enemy at its weak point, dealing damage. Increases critical strike chance for each debuff on the enemy
Rank Obtained: 18
Type of Action: Weapon Skill
Cast Time: None
Recast Time: 8 seconds
Action Points Required: 3
TP Cost: 1000
Requires: Disciples of War, Disciples of Magic

Presence of Mind
Presence of Mind
Spiritually enhance your powers of perception, increase evasion against none-frontal attacks.
Rank Obtained: 20
Type of Action: Ability
Cast Time: None
Action Points Required: 3
Requires: Disciples of War, Disciples of Magic

Concussive Blow II
Concussive Blow II
Beat an enemy about the head and face, dealing blunt damage and reducing the target's accuracy. Effect may stack up to three times.
Rank Obtained: 22
Type of Action: Weapon Skill
Cast Time: None
Recast Time: 15 seconds
Action Points Required: 3
TP Cost: 1000
Requires: Disciples of War, Disciples of Magic

Aura Pulse
Aura Pulse
Emit a burst of energy, dealing blunt damage to nearby enemies. Attack power increased against flying targets.
Rank Obtained: 24
Type of Action: Weapon Skill
Cast Time: None
Recast Time: 5 seconds
TP Cost: 1000
Requires: Disciples of War, Disciples of Magic